Wind up and cast a chain that latches onto survivors within 50 studs. The latched survivor is Silenced and cannot get far from you; the chain wraps around the environment, has tension, and takes 7 seconds for the survivor to free themselves. After 5 seconds at high tension you can recast up to three times to interrupt any action and pull them toward you, the third stuns longer and breaks the chain, and recasting during a vault stuns for longer still. Cooldown 15 seconds.
Someone has been working the hooks at the old slaughterhouse again. The men who ran it vanished years ago, around the time a local girl went missing, and the few who went in to check never came back out. Added 24 October 2026.
Power
Sets a steel trap on the ground. Placing it takes 2.5 seconds and it arms the moment it touches the floor; she holds two, each returning after 45 seconds, and survivors can disarm a set trap in 5 seconds. A survivor who steps in one is injured, pinned and revealed. Freeing yourself takes 20 seconds of special skill checks, a great check cuts a second, a miss cancels the attempt and reveals you again, while a teammate frees them in 7 seconds.
Personal perks
When you are stunned by any means, stun the responsible survivor for 11 / 22 / 33% of the duration, apply Silenced to every survivor inside your intent radius for 10 / 20 / 30 seconds, and reveal their auras for 3 / 4 / 5 seconds. Silenced pauses item recharge. Cooldown 30 seconds.
Start with one token, up to five. Every 55 / 50 / 45 seconds, if an injured survivor exists, spend a token to see the farthest injured survivor for 5 seconds; tokens come from damaging or chaining survivors. Walking over a blood pool shows you who left it for 2 seconds, every 15 seconds.
Damaging a survivor inflicts a 10% repair penalty for 30 / 45 / 60 seconds. The first good skill check they complete in that window plays a unique sound and reveals their aura for 6 seconds.
How to play it
A latched chain can be wrapped around a pillar or tree so the pull drags the survivor into a free hit. Traps cannot be placed next to spikes, so use them to lock down generator approaches and the paths between loops instead. Split the Pain turns every pallet stun into a team-wide Silenced, which is the strongest anti-loop tool in her kit.
How to beat it
Disarm traps, 5 seconds is cheap. Do not vault while chained, because a recast catches you mid-animation for a longer stun. Spread out when Split the Pain is in play, since a single pallet stun silences everyone inside her radius and stops their item recharges.
Where it sits
Strong, with one thing you have to respect
Control, not damage. Split the Pain turns a single pallet stun into team-wide Silenced and freezes their item recharges, the chain interrupts anything the survivor commits to, and the traps take generator approaches away. She is the most punishing killer to loop against.
This is the guide's own read of the late-2026 patch state, built from the powers, cooldowns and counterplay listed above, not a measured win-rate table. Alpha numbers move, so re-read a killer's page before you commit to buying him.
The other killers
Every killer on the roster, with its tier band. Open one to read its full page.