Guide/ Killers/ The Killer

The Killer

The Killer

The fourth hit in a frenzy is a kill, not a hit.

Also known as Jeff the Killer · Creepypasta

Price: 8,500 Screws Speed: 115% · 19.6 studs/s Intent radius: 90 studs · 120 in frenzy

A Where it sitsStrong, with one thing you have to respect

An amateur killer inspired by the urban legend, clumsy and chaotic but erratic enough to be a threat to groups. His perks punish generators, punish healing and turn stuns into longer lunges.

Power

Frenzy

Thirteen seconds of Frenzy: you can vault pallets and windows, speed rises to 150%, intent radius grows to 120 studs, and you track survivors inside it with Killer Instinct. Every chained hit refills the gauge and pushes speed to 160 / 170%. The fourth chained hit downs regardless of health. You cannot chain the same survivor twice, and a stun or a whiff loses the frenzy and all chains. Afterwards you enter Fatigue for 2.5 seconds at 6.85 studs/s.

Personal perks

Terror Spread Level 15

Every time survivors finish a generator they suffer Winded for 20 / 30 / 40 seconds.

Sloppy Mess Level 30

Basic attacks make a survivor bleed more and slow healing on them by 25 / 30 / 35%.

Resentment Clinger Level 45

Being stunned banks a token, spiking a survivor banks two, up to three. Each token adds 30 / 40 / 50% lunge range, spent on a basic attack.

How to play it

Trigger Frenzy on a group, not a single runner: every chain refills the gauge and makes you faster, so three hits then a healthy target for the fourth is the pattern. Use it to vault a pallet a survivor mistimed. Never swing wildly, a whiff throws the whole frenzy away. Bait the parry dagger by starting an M1 and turning aside at the end, and let pallet campers drop before you vault across and hit.

How to beat it

Split up and never travel as a group. A stun or a parry ends his frenzy entirely, so the parry dagger is worth keeping for that. Remember frenzy hits injure rather than down, unless it is the fourth chain, so do not let him chain four times. He is badly weakened during Fatigue, which is your window to run the generators.

Where it sits

Strong, with one thing you have to respect

Frenzy runs at 150% and climbs to 170% with chains, and the fourth chained hit downs through full health. The catch is all of it: one stun, one parry, one whiff and the whole frenzy is gone with you stuck in Fatigue.

The full tier list, and what to buy first

This is the guide's own read of the late-2026 patch state, built from the powers, cooldowns and counterplay listed above, not a measured win-rate table. Alpha numbers move, so re-read a killer's page before you commit to buying him.

The other killers

Every killer on the roster, with its tier band. Open one to read its full page.